DROP
Drops the weapon currently held in one of the Actor’s hand slots. The item is unequipped and placed on the ground in the current area, where it can be picked up again by anyone.
Syntax
Section titled “Syntax”/drop/drop [hand]/drop [item]Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
hand | No | Which hand to drop from: main or offhand |
item | No | Inventory local ID of the item to drop (e.g. v1, v2) |
Defaults to main if omitted.
Hand Options
Section titled “Hand Options”| Value | Aliases | Description |
|---|---|---|
main | (default) | Drop the main hand weapon |
offhand | off | Drop the off-hand weapon |
Item Targeting
Section titled “Item Targeting”A specific item can be targeted by its inventory local ID (shown in the Actor’s inventory as v1, v2, etc.). The item must be equipped in a hand slot.
Examples
Section titled “Examples”Drop the main hand weapon:
/dropDrop whatever is in the off-hand:
/drop offhandDrop a specific item by inventory ID:
/drop v2- Unlike stow, the item leaves the Actor’s inventory entirely and appears on the ground.
- Two-handed weapons free both hand slots regardless of which hand is specified.
- The dropped item becomes visible to everyone in the area and can be picked up with get.
- When targeting by inventory ID, the item must be in a hand slot. Items in the Actor’s inventory but not currently held cannot be dropped directly.
- This command only appears when at least one hand slot is occupied.