Commands are how the Actor interacts with the world. Available commands appear in the autocomplete dropdown when they are contextually valid.
| Command | Syntax | Description |
|---|
| GO | /go <direction> | Move to an adjacent area |
| LOOK | /look [target] | Examine the surroundings or a specific target |
| STAND | /stand | Stand up from a non-standing posture |
| Command | Syntax | Description |
|---|
| SAY | /say <message> | Speak aloud to those nearby |
| Command | Syntax | Description |
|---|
| GET | /get <target> | Pick up an item |
| TAKE | /take <target> | Pick up an item without equipping it |
| EQUIP | /equip <target> | Draw a weapon from inventory |
| STOW | /stow [hand] | Put away the held weapon |
| DROP | /drop [hand] | Drop the held weapon on the ground |
| SWAP | /swap | Swap main hand and off-hand weapons |
| RELOAD | /reload [ammo] | Reload the main hand weapon |
| Command | Syntax | Description |
|---|
| ATTACK | /attack [target] | Engage a target with AI-planned combat actions |
| ADVANCE | /advance [distance] | Move toward the enemy |
| RETREAT | /retreat [distance] | Move away from the enemy |
| STRIKE | /strike [hand] | Attack the target with a weapon |
| DEFEND | /defend | Spend remaining AP on defense |
| Command | Syntax | Description |
|---|
| USE WORKBENCH | /use workbench | Open the character upgrade workbench |
- Angle brackets
<param> denote a required argument.
- Square brackets
[param] denote an optional argument.
- The leading
/ slash is optional in most clients.