ADVANCE
Moves the Actor toward the opponent on the battlefield. Advancing costs action points based on the Actor’s movement physics.
Syntax
Section titled “Syntax”/advance/advance [distance]Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
distance | No | Number of meters to advance (positive integer) |
If no distance is given, the Actor advances the maximum distance the remaining AP can afford.
Examples
Section titled “Examples”Advance as far as possible this turn:
/advanceAdvance exactly 15 meters:
/advance 15- Movement cost depends on the Actor’s physics stats (mass, acceleration, max velocity). See Combat Overview for details.
- The Actor cannot advance past an enemy — combatants maintain a minimum 1-meter separation.
- The Actor cannot advance beyond the battlefield boundaries (0 to 300 meters).
- This command is available during the Actor’s combat turn.
See Also
Section titled “See Also”- retreat — move away from the enemy
- strike — attack once in range
- attack — let the AI planner handle positioning and attacking
- Combat Overview — battlefield and movement mechanics