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ADVANCE

Moves the Actor toward the opponent on the battlefield. Advancing costs action points based on the Actor’s movement physics.

/advance
/advance [distance]
ArgumentRequiredDescription
distanceNoNumber of meters to advance (positive integer)

If no distance is given, the Actor advances the maximum distance the remaining AP can afford.

Advance as far as possible this turn:

/advance

Advance exactly 15 meters:

/advance 15
  • Movement cost depends on the Actor’s physics stats (mass, acceleration, max velocity). See Combat Overview for details.
  • The Actor cannot advance past an enemy — combatants maintain a minimum 1-meter separation.
  • The Actor cannot advance beyond the battlefield boundaries (0 to 300 meters).
  • This command is available during the Actor’s combat turn.
  • retreat — move away from the enemy
  • strike — attack once in range
  • attack — let the AI planner handle positioning and attacking
  • Combat Overview — battlefield and movement mechanics