STRIKE
Swings or fires the weapon in one of the Actor’s hands at the current target. The attack resolves based on the weapon’s stats, distance to target, and character attributes.
Syntax
Section titled “Syntax”/strike/strike [hand]Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
hand | No | Which hand’s weapon to use |
Defaults to main hand if omitted.
Hand Options
Section titled “Hand Options”| Value | Aliases | Description |
|---|---|---|
| (default) | Strike with main hand weapon | |
left | off, offhand | Strike with off-hand weapon |
Examples
Section titled “Examples”Strike with the main hand weapon:
/strikeStrike with the off-hand weapon:
/strike offhand- The Actor must have a weapon equipped in the chosen hand.
- Attack accuracy and damage depend on distance, weapon characteristics, and character stats.
- Critical hits are possible when within a weapon’s optimal range and decay at longer distances.
- Each strike costs AP. The cost depends on the weapon type.
- Autocomplete suggests valid hand options.
See Also
Section titled “See Also”- advance — close distance to improve accuracy
- retreat — create distance for ranged advantage
- attack — let the AI plan strikes automatically
- swap — change which weapon is in which hand
- Combat Overview — damage resolution and range mechanics