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STRIKE

Swings or fires the weapon in one of the Actor’s hands at the current target. The attack resolves based on the weapon’s stats, distance to target, and character attributes.

/strike
/strike [hand]
ArgumentRequiredDescription
handNoWhich hand’s weapon to use

Defaults to main hand if omitted.

ValueAliasesDescription
(default)Strike with main hand weapon
leftoff, offhandStrike with off-hand weapon

Strike with the main hand weapon:

/strike

Strike with the off-hand weapon:

/strike offhand
  • The Actor must have a weapon equipped in the chosen hand.
  • Attack accuracy and damage depend on distance, weapon characteristics, and character stats.
  • Critical hits are possible when within a weapon’s optimal range and decay at longer distances.
  • Each strike costs AP. The cost depends on the weapon type.
  • Autocomplete suggests valid hand options.
  • advance — close distance to improve accuracy
  • retreat — create distance for ranged advantage
  • attack — let the AI plan strikes automatically
  • swap — change which weapon is in which hand
  • Combat Overview — damage resolution and range mechanics