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ATTACK

Initiates or continues combat against a target. The AI planner automatically generates an optimal sequence of combat actions — positioning, striking, and defending — based on the Actor’s weapons, distance, and remaining action points.

This is the high-level combat interface. For manual control, use the individual combat commands (advance, strike, retreat, defend) directly.

/attack [target]
ArgumentRequiredDescription
targetNoThe local ID of the character to attack (e.g., N1)

If no target is specified and the Actor is already in combat, the planner continues against the current target. Autocomplete suggests valid targets.

Attack an NPC:

/attack N1

Continue attacking the current target:

/attack
  • If the Actor is not already in combat, this command initiates a new combat session.
  • The AI planner considers weapon ranges, current distance, available AP, and defensive needs to build an efficient action plan.
  • The Actor can switch between /attack and manual commands freely during a fight.
  • This command appears when a combat session is active.
  • advance — manually close distance
  • retreat — manually create distance
  • strike — manually attack with a specific weapon
  • defend — end the turn defensively
  • Combat Overview — how the combat system works