TAKE
Picks up an item from the ground and places it directly into the Actor’s inventory. Unlike get, the item is never automatically equipped — it stays in the Actor’s inventory regardless of type.
Syntax
Section titled “Syntax”/take <target>Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
target | Yes | The local ID of the item to pick up (e.g., i1) |
Targets are shown when the Actor uses look at the area. Use the local ID displayed next to the item.
Examples
Section titled “Examples”Pick up a weapon without equipping it:
/take i1- The Actor must have at least one free hand. If both hands are occupied (e.g., wielding a two-handed weapon), the command fails.
- The item is placed into the Actor’s inventory but is not equipped, even if it is a weapon and a hand slot is free. Use equip afterward to wield it.
- Ammunition bypasses the free-hand requirement and merges into an existing stack in the Actor’s inventory.
- Autocomplete will suggest items that are available on the ground in the current area.