EQUIP
Equips a weapon from the Actor’s inventory into a hand slot. One-handed weapons fill the first available hand. Two-handed weapons require both hands to be free.
Syntax
Section titled “Syntax”/equip <target>Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
target | Yes | The inventory local ID of the weapon to equip (e.g., I1) |
Examples
Section titled “Examples”Equip a weapon from the Actor’s inventory:
/equip I1- The target must be a weapon in the Actor’s inventory. Non-weapon items cannot be equipped.
- One-handed weapons are placed in the main hand first, then the off-hand if the main hand is occupied.
- Two-handed weapons occupy both hand slots and require both to be free.
- If the Actor’s hands are full, stow or drop a held weapon first.
- Autocomplete suggests weapons currently in the Actor’s inventory.