Skip to content

STOW

Stows the weapon currently held in one of the Actor’s hand slots. The weapon is unequipped but remains in the Actor’s inventory — it is not placed on the ground.

/stow
/stow [hand]
/stow [item]
ArgumentRequiredDescription
handNoWhich hand to stow from: main or offhand
itemNoInventory local ID of the item to stow (e.g. v1, v2)

Defaults to main if omitted.

ValueAliasesDescription
main(default)Stow the main hand weapon
offhandoffStow the off-hand weapon

A specific item can be targeted by its inventory local ID (shown in the Actor’s inventory as v1, v2, etc.). The item must be equipped in a hand slot.

Stow the main hand weapon:

/stow

Stow the off-hand weapon explicitly:

/stow offhand

Stow a specific item by inventory ID:

/stow v2
  • The weapon stays in the Actor’s inventory after stowing. Use equip to draw it again.
  • Two-handed weapons free both hand slots regardless of which hand is specified.
  • When targeting by inventory ID, the item must be in a hand slot. Items in the Actor’s inventory but not currently held cannot be stowed (they are already stowed).
  • This command is contextually discovered after picking up or swapping items.
  • equip — draw a stowed weapon
  • drop — place the held weapon on the ground instead
  • swap — swap weapons between hands