STOW
Stows the weapon currently held in one of the Actor’s hand slots. The weapon is unequipped but remains in the Actor’s inventory — it is not placed on the ground.
Syntax
Section titled “Syntax”/stow/stow [hand]/stow [item]Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
hand | No | Which hand to stow from: main or offhand |
item | No | Inventory local ID of the item to stow (e.g. v1, v2) |
Defaults to main if omitted.
Hand Options
Section titled “Hand Options”| Value | Aliases | Description |
|---|---|---|
main | (default) | Stow the main hand weapon |
offhand | off | Stow the off-hand weapon |
Item Targeting
Section titled “Item Targeting”A specific item can be targeted by its inventory local ID (shown in the Actor’s inventory as v1, v2, etc.). The item must be equipped in a hand slot.
Examples
Section titled “Examples”Stow the main hand weapon:
/stowStow the off-hand weapon explicitly:
/stow offhandStow a specific item by inventory ID:
/stow v2- The weapon stays in the Actor’s inventory after stowing. Use equip to draw it again.
- Two-handed weapons free both hand slots regardless of which hand is specified.
- When targeting by inventory ID, the item must be in a hand slot. Items in the Actor’s inventory but not currently held cannot be stowed (they are already stowed).
- This command is contextually discovered after picking up or swapping items.