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LOOK

Examines the surroundings to get a summary of the current location, or examines a specific target for more detail.

/look
/look [target]
/look at [target]
ArgumentRequiredDescription
targetNoA local ID or keyword identifying what to examine

When no target is given, the Actor receives a full summary of the current location — its description, visible characters, items on the ground, notable objects, and available exits.

The word at is optional filler and is ignored by the parser (/look at A1 is identical to /look A1).

The Actor can look at many different kinds of things:

Target typeExampleWhat you see
(nothing)/lookFull place summary
self/look selfThe Actor’s own character details
NPC/look N1NPC description and status
Player/look A1Another player’s visible details
Item on ground/look W1Item description, stats, rarity
Inventory item/look I3Details of an item the Actor is carrying
Exit / door/look D1Exit description and where it leads

Survey the surroundings:

/look

Examine an NPC in the room:

/look N1

Inspect a weapon on the ground before picking it up:

/look W1

Check the Actor’s own character:

/look self
  • go — move through an exit that has been spotted
  • get — pick up an item that has been examined