LOOK
Examines the surroundings to get a summary of the current location, or examines a specific target for more detail.
Syntax
Section titled “Syntax”/look/look [target]/look at [target]Arguments
Section titled “Arguments”| Argument | Required | Description |
|---|---|---|
target | No | A local ID or keyword identifying what to examine |
When no target is given, the Actor receives a full summary of the current location — its description, visible characters, items on the ground, notable objects, and available exits.
The word at is optional filler and is ignored by the parser (/look at A1 is identical to /look A1).
Targets
Section titled “Targets”The Actor can look at many different kinds of things:
| Target type | Example | What you see |
|---|---|---|
| (nothing) | /look | Full place summary |
self | /look self | The Actor’s own character details |
| NPC | /look N1 | NPC description and status |
| Player | /look A1 | Another player’s visible details |
| Item on ground | /look W1 | Item description, stats, rarity |
| Inventory item | /look I3 | Details of an item the Actor is carrying |
| Exit / door | /look D1 | Exit description and where it leads |
Examples
Section titled “Examples”Survey the surroundings:
/lookExamine an NPC in the room:
/look N1Inspect a weapon on the ground before picking it up:
/look W1Check the Actor’s own character:
/look self