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GO

Moves the Actor through an exit to an adjacent area. Exits connect the rooms, corridors, and open spaces that make up the world.

/go <direction>
/go <door>
ArgumentRequiredDescription
directionYesA cardinal or intercardinal direction
doorYesA door’s local ID (e.g., D1)

Provide either a direction or a door, not both.

Full nameAbbreviation
northn
souths
easte
westw
northeastne
northwestnw
southeastse
southwestsw

Move north to the next area:

/go north

Use the abbreviated form:

/go n

Pass through a specific door:

/go D1
  • Available directions and doors are shown when the Actor uses look to view the surroundings.
  • Some exits may be gated or locked, preventing passage until a condition is met.
  • Moving to a new area triggers an automatic look, showing the destination.
  • look — examine the surroundings to see available exits